![]() While you're limited to a single credit, you can restart from your current stage, which means you only have to focus on beating the current level with your stock of lives. The Story mode will take you a few hours to complete, but that's perfectly in keeping with the typical size of one of these games – in fact, it feels much larger in scope than any of its forerunners and arguably covers more ground in terms of locations. In-between stages you can switch characters, and we found that certain levels were better suited to the particular fighting style of a certain character, so experimentation is a must. You're bound to have one you consider to be your favourite, but what's really impressive is the way Streets of Rage 4 encourages you to make full use of all options. Each and every one looks, feels and plays entirely differently to the others veteran Axel strikes a good balance between power and speed while the novice Floyd is sluggish and can't jump very high – yet his reach and power are second to none. You begin the game with four available fighters – Axel, Blaze, Cherry and Floyd – but as you work your way through the game's Story mode you'll unlock additional characters. This team clearly knows its fighting games, and that results in a title that plays brilliantly and boasts considerable depth and nuance. Remember the ability to smash two grappled enemies' heads together in the SNES fighter Batman Returns? Newcomer Floyd can do that here. There's an incredible level of attention to detail here, too you can still prevent yourself from hitting the deck after being thrown, just as you could in the second Streets of Rage, and the developers have looked beyond Sega's franchise when it comes to other points of inspiration. This risk-and-reward mechanic enlivens the gameplay no end, creating a tense and exciting flow that really does reward skilled and dedicated players. However, while the controls may feel toned-down to series veterans in one respect, they're massively expanded elsewhere special attacks can now be performed in mid-air, and while they still deplete some of your health bar when used, you can now reclaim the 'lost' portion by attacking enemies without getting hit. The ability to run and roll for all characters – introduced in Streets of Rage 3 – has been stripped out (although certain fighters, like Cherry and her father Adam, retain run and dash moves respectively) this feels odd when you consider that games as old as Sega's Golden Axe and Alien Storm included this dash-running mechanic. Add to this a selection of boss characters which have their own unique strengths and weaknesses, and you've got a game that tests your brain as well as your brawn.īuilt on Guard Crush Games' Streets of Fury game engine, Streets of Rage 4 sticks close to the template laid down by the second acclaimed Mega Drive outing. Elsewhere, riot police (based on the armoured officers from the first Mega Drive game) have special rechargeable shields which must be broken before you can successfully land a blow. Some will dash at you with knives, forcing you to leap over them, while others are skilled at catching you in midair before you have the chance to unleash an aerial attack. You're tasked with progressing through 12 gritty, urban environments taking down countless hordes of thugs, corrupt police officers and even cyborgs, with each enemy type requiring you to modify your tactics and approach accordingly. ![]() Streets of Rage 4 is a modern-day, HD interpretation of Sega's classic side-scrolling brawler that simultaneously celebrates the history of the series while incorporating some new ideas which make it feel fresh and distinctive.
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